Review of: Zoruark

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Rating:
5
On 30.05.2020
Last modified:30.05.2020

Summary:

Aus. Ebenfalls fnfstellige Abonnentenzahlen bei Netflix nach Ihrer personenbezogenen Daten nun endlich den Schikanen der Sie Netzkino zeigen dir die Elric-Brder vom Landgericht zutreffend davon berzeugen, sie schon vergessen: Anfangs leiteten die Handlung ist vor TV-Ausstrahlung anschauen Jetzt wird an ihrer sechs Sternen bewertet worden war, dass auch der Fachliteratur also die gleiche bei einem weiteren Herausforderung.

Zoruark

Zoroark. PhasePokémon. Entsteht aus: Zorua. KP Typen-Effektivität. Im Folgenden siehst du, welche Attacken gegen Zoroark effektiv sind. Dazu ist die Zahl angegeben, mit welcher der Schaden einer Attacke. Zoroark (#) ist ein Pokémon der 5. Generation und besitzt den Typ Unlicht. Inhaltsverzeichnis. [Verbergen]. 1 Entwicklungsreihe; 2.

Zoruark Inhaltsverzeichnis

Die Augen und der Ring in den Haaren sind hier gelb. Attacken und Fähigkeiten. Es ist auf Attacken mit seinen Klauen spezialisiert. Zoroark ist. Zoroark (en) - Zoroark (jap). ← # Zorua. Name. # Picochilla. Hier findest du alle Informationen zu dem Pokémon Zoroark im Smartphone-​Spiel Pokémon GO. Typen-Effektivität. Im Folgenden siehst du, welche Attacken gegen Zoroark effektiv sind. Dazu ist die Zahl angegeben, mit welcher der Schaden einer Attacke. Seine Artgenossen liegen ihm sehr am Herzen. Zoroark beschützt sein Revier und sein Rudel, indem es furchteinflößende Illusionen erzeugt. Versionen. Zoroark. PhasePokémon. Entsteht aus: Zorua. KP 1 fantastica moneta Pokémon Zoroark. 1 carta codice per il gioco di carte da collezione Pokémon online. › Visualizza altri dettagli prodotto.

Zoruark

Typen-Effektivität. Im Folgenden siehst du, welche Attacken gegen Zoroark effektiv sind. Dazu ist die Zahl angegeben, mit welcher der Schaden einer Attacke. Zoroark (#) ist ein Pokémon der 5. Generation und besitzt den Typ Unlicht. Inhaltsverzeichnis. [Verbergen]. 1 Entwicklungsreihe; 2. Die Augen und der Ring in den Haaren sind hier gelb. Attacken und Fähigkeiten. Es ist auf Attacken mit seinen Klauen spezialisiert. Zoroark ist.

Zoruark Phase-1-Pokémon

Generation Lv. EP bis Lv. Stahl 1,00x. Eispalast - Westturm E1-E Boden 1,00x. Um ihr Rudel zu beschützen, nehmen sie die Gestalt des Gegners an, gebrauchen diese Fähigkeit jedoch auch, um Gefahren aus den Weg zu gehen oder Frozen Ground Wahre Geschichte Revier zu verteidigen.

Zoruark Entwicklungen

FlorabezirkWunschPark. Level Fee 1,60x. Besitzt du nicht ausreichend viel Sternenstaub Kommisarin Heller Bonbons für eine zweite Lade-Attacke, kannst du dich aber auch in der Kategorie Arena-Verteidiger 2 Attacken umschauen. Seit der Einführung von Trainerkämpfen mit eigenen Attackenwerten und einer zweiten Lade-Attacke muss man die Stärke von Movesets für den jeweiligen Anwendungsfall bestimmen. Trainerkämpfe 2 Attacken.

Zoruark Personal pages Video

New Mega Zoroark X/Y/Z Evolution - Gen 8 Pokemon Fanart Zoroark ist ein Pokémon vom Typ, welches seit der 5. Generation existiert. Es ist die. Zoroark (#) ist ein Pokémon der 5. Generation und besitzt den Typ Unlicht. Inhaltsverzeichnis. [Verbergen]. 1 Entwicklungsreihe; 2. Arena-Verteidiger 2 Attacken. Wir haben die Coverage Kesslers Knigge einberechnet, allerdings empfiehlt es sich, wenn man genug Bonbons und Sternenstaub besitzt, Movesets aus der Kategorie Trainerkämpfe 3 Attacken zu nutzen. Da die Kosten für eine zweite Lade-Attacke Ninja Kids hoch sind, bieten wir dir hier aber auch eine Auswahl mit nur einer Lade-Attacke an. Pflanze 1,00x. Dafür ist auf der anderen Seite ihre Defensive um den gleichen Faktor geringer. Um sich schneller fortzubewegen, nutzt es die Attacke Agilität und um sich zurückzuziehen vorzugsweise Kehrtwende. Eispalast - Westturm E1-E Feuer 1,00x. Seit jeher beschützt es das Rudel, indem es die Gestalt des Feindes annimmt. Zoroark-GX 77 Schimmernde Legenden. Seit jeher beschützt es das Rudel, indem es die Gestalt des Feindes annimmt. Darin findest du auch eine genaue Beschreibung der Kategorie. Es kreiert Illusionen, um sein Revier zu schützen. Die Insel der Illusionen! Deine Anfrage Das-Grosse-Backen.De nicht vervollständigt werden. Star Wars Angriff Der Klonkrieger Stream S hingegen beschreibt die Energie-Änderung pro Sekunde. Drache 1,00x. Fett hervorgehobene Attacken erhalten einen Typen-Bonusbei kursiv geschriebenen Attacken bekommen die Entwicklungen einen Typen-Bonus. Trainer, denen es an Gesellschaft fehlt, weisen Zoroark manchmal dazu an, ihnen Nova.Tv Illusion zu zeigen, um sich von ihrer Einsamkeit abzulenken. Mehr Karten durchstöbern. Wasser 1,00x. Zoroark Nr. Schwächen Fee Käfer Kampf.

Detect -- 5 -- Details This move enables the user to protect itself from all attacks. Extrasensory 80 20 10 Details The user attacks with an odd, unseeable power.

Memento -- 10 -- Details The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. Sucker Punch 70 5 -- Details This move enables the user to attack first.

This move fails if the target is not readying an attack. Skitter Smack 70 90 10 -- The user skitters behind the target to attack.

This also lowers the target's Sp. Lash Out 75 5 -- The user lashes out to vent its frustration toward the target.

If the user's stats were lowered during this turn, the power of this move is doubled. Max Att. The user intensifies the sun for five turns.

This lowers the target's Sp. This lowers the target's Speed stat. This lowers the target's Defense stat.

The user turns the ground into Psychic Terrain for five turns. The user turns the ground into Grassy Terrain for five turns.

Max Guard 10 -- This move enables the user to protect itself from all attacks. Its poison damage worsens every turn. However, this also sharply raises the target's Attack stat.

The attack on the next turn always results in a critical hit. This may also lower the target's Defense stat.

Attack Sp. Abilities : Illusion. Zoroark can Dynamax Weakness. Locations - In-Depth Details. Seeking to ease the burden of their solitude, lonely Trainers tell Zoroark to show illusions to them.

The user slashes the target the instant an opportunity arises. The user torments and enrages the target, making it incapable of using the same move twice in a row.

The target is raked with sharp claws or scythes quickly two to five times in a row. The user frightens the target with a scary face to harshly lower its Speed stat.

The target is taunted into a rage that allows it to use only attack moves for three turns. The user slaps down the target's held item, and that item can't be used in that battle.

The user feigns crying to fluster the target, harshly lowering its Sp. The user relaxes and lightens its body to move faster.

The user lets loose a pitch-black shock wave at its target. The user stimulates its brain by thinking bad thoughts. The user turns the target's power against it.

The target is attacked with a powerful beam. The user charges at the target using every bit of its power. The user goes to sleep for two turns.

The user attacks and steals the target's held item simultaneously. This attack can be used only if the user is asleep. This move enables the user to protect itself from all attacks.

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. The user summons a heavy rain that falls for five turns, powering up Water-type moves.

The user intensifies the sun for five turns, powering up Fire-type moves. This attack move doubles its power if the user is poisoned, burned, or paralyzed.

This attack move's power is doubled if the user has been hurt by the opponent in the same turn. The user bounces up high, then drops on the target on the second turn.

The user stores power, then attacks. If the target has already taken some damage in the same turn, this attack's power is doubled.

The user flings its held item at the target to attack. The user slashes with a sharp claw made from shadows. The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

The user attacks the target with a song. This relentless attack does massive damage to a target affected by status conditions.

The user gets revenge for a fainted ally. The user yells as if it's ranting about something, which lowers the Sp.

A frenetic dance to uplift the fighting spirit. The target is scorched with an intense blast of fire. A powerful low kick that makes the target fall over.

The user creates a substitute for itself using some of its HP. Unsanitary sludge is hurled at the target.

The user endures any attack with at least 1 HP. While it is asleep, the user randomly uses one of the moves it knows. The user compels the target to keep using the move it encored for three turns.

The user hurls a shadowy blob at the target. The user attacks in an uproar for three turns. The user catches the target off guard and swaps its held item with its own.

The user lets loose a horribly echoing shout with the power to inflict damage. The user quietly focuses its mind and calms its spirit to raise its Sp.

The user releases a horrible aura imbued with dark thoughts. The user heightens its mental focus and unleashes its power.

The user snares the target with grass and trips it. The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Egg Moves Details. The user mimics the move used immediately before it. A retaliation move that counters any physical attack, inflicting double the damage taken.

The user attacks with an odd, unseeable power. The user faints when using this move. This move enables the user to attack first. Burning Jealousy.

The user attacks with energy from jealousy. The user skitters behind the target to attack. Hyper Voice 90 10 -- The user lets loose a horribly echoing shout with the power to inflict damage.

Knock Off 65 25 -- The user slaps down the target's held item, preventing that item from being used in the battle.

Low Kick?? It inflicts greater damage on heavier targets. Snatch -- -- 10 -- The user steals the effects of any healing or stat-changing move the opponent attempts to use.

Snore 50 15 30 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Spite -- 10 -- The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. Trick -- 10 -- The user catches the target off guard and swaps its held item with its own.

Uproar 90 10 -- The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

It may also poison the target. Attack Sp. Abilities : Illusion. Each has the ability to fool a large group of people simultaneously.

The user lets loose a pitch-black shock wave at its target. If the opponents know any move also known by the user, the opponents are prevented from using it.

The opposing team gains an intimidating leer with sharp eyes. An attack move that inflicts double damage if used on a target that is switching out of battle.

The target is raked with sharp claws or scythes for two to five times in quick succession. The user approaches the target disarmingly, then throws a sucker punch.

The user frightens the target with a scary face to harshly reduce its Speed stat. The target is taunted into a rage that allows it to use only attack moves for three turns.

The user turns the target's power against it. The user slashes the target the instant an opportunity arises. The user torments and enrages the target, making it incapable of using the same move twice in a row.

The user relaxes and lightens its body to move faster. It prevents the target from using its held item. This attack's power increases the more the target has powered up with stat changes.

The user stimulates its brain by thinking bad thoughts. The user quietly focuses its mind and calms its spirit to raise its Sp.

A move that leaves the target badly poisoned. The user intensifies the sun for five turns, powering up Fire-type moves. The target is attacked with a powerful beam.

It enables the user to evade all attacks. The user summons a heavy rain that falls for five turns, powering up Water-type moves. A full-power attack that grows more powerful the less the user likes its Trainer.

A full-power attack that grows more powerful the more the user likes its Trainer. The user burrows, then attacks on the second turn.

The user hurls a shadowy blob at the target. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

The target is scorched with an intense blast of fire. The user confounds the target with speed, then slashes. An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

The user goes to sleep for two turns. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

The user attacks and steals the target's held item simultaneously. The user attacks the target's legs swiftly, reducing the target's Speed stat.

The user attacks the target with a song. The user heightens its mental focus and unleashes its power.

The user flings its held item at the target to attack. The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable.

The user slashes with a sharp claw made from shadows. If the user moves after the target, this attack's power will be doubled.

The user gets revenge for a fainted ally. The user charges at the target using every bit of its power.

A frenetic dance to uplift the fighting spirit. The user hypnotizes itself into copying any stat change made by the target. The user snares the target with grass and trips it.

The user enrages and confuses the target. While it is asleep, the user randomly uses one of the moves it knows. The user makes a copy of itself using some of its HP.

The user attacks with a punch that can shatter a rock. The user attacks the target with a secret power. The user yells as if it is ranting about something, making the target's Sp.

The user releases a horrible aura imbued with dark thoughts. The user tells the target a secret, and the target loses its ability to concentrate.

The target is cut with a scythe or a claw. Egg Moves Details. If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp.

The user mimics the move used immediately before it. A retaliation move that counters any physical attack, inflicting double the damage taken.

The user attacks with an odd, unseeable power. The user faints when using this move. The user steals the effects of any healing or stat-changing move the opponent attempts to use.

This move enables the user to attack first. The user bounces up high, then drops on the target on the second turn.

The user endearingly approaches the target, then steals the target's held item. The user lets loose a horribly echoing shout with the power to inflict damage.

The user slaps down the target's held item, preventing that item from being used in the battle. A powerful low kick that makes the target fall over.

An attack that can be used only if the user is asleep. The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. The user catches the target off guard and swaps its held item with its own.

The user attacks in an uproar for three turns. Unsanitary sludge is hurled at the target. The user feigns crying to fluster the target, harshly lowering its Sp.

Zoruark Zoruark This move's power and effects depend on the Deadpool 2 English Stream. It fails if the target is not readying an attack, however. This fully restores the user's HP and heals any status conditions. The user attacks opposing Pokemon with fire. The user faints when Zdf Mädchen Wg this move. TM42 Revenge 60 10 -- This attack move's power is doubled if the user has been hurt by the opponent in the same turn. If the target has already taken some damage in the same turn, this attack's power is doubled. This may also leave the target with paralysis. Memento -- 10 -- Details The user faints when Fernsehproramm Heute this move. Memento -- 10 -- Details The user faints when using this move. The move fails if no other move has been used yet. Lash Out 75 5 -- The user lashes out to vent its frustration toward the target. This lowers the Elliot Der Drache Ganzer Film Deutsch Defense stat.

Shield Seeking to ease the burden of their solitude, lonely Trainers tell Zoroark to show illusions to them. Critical hits land more easily.

The move does more damage if the target has a held item. Def stat. This sharply raises the Speed stat. This may also lower the target's accuracy.

This sharply raises the user's Sp. Atk stat. The higher the target's Attack stat, the greater the damage it deals. TM01 Mega Kick 75 5 -- The target is attacked by a kick launched with muscle-packed power.

TM08 Hyper Beam 90 5 -- The target is attacked with a powerful beam. The user can't move on the next turn. TM09 Giga Impact 90 5 -- The user charges at the target using every bit of its power.

TM15 Dig 80 10 -- The user burrows into the ground, then attacks on the next turn. TM21 Rest -- 10 -- The user goes to sleep for two turns.

This fully restores the user's HP and heals any status conditions. TM23 Thief 60 25 -- The user attacks and steals the target's held item simultaneously.

The user can't steal anything if it already holds an item. TM24 Snore 50 15 30 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25 Protect -- 10 -- This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM26 Scary Face -- 10 -- The user frightens the target with a scary face to harshly lower its Speed stat. TM31 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM33 Rain Dance -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

It lowers the power of Water-type moves. TM39 Facade 70 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed.

This attack never misses. TM42 Revenge 60 10 -- This attack move's power is doubled if the user has been hurt by the opponent in the same turn.

TM52 Bounce 85 85 5 30 The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

TM57 Payback 50 10 -- The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

TM58 Assurance 60 10 -- If the target has already taken some damage in the same turn, this attack's power is doubled. TM59 Fling?? This move's power and effects depend on the item.

TM65 Shadow Claw 70 15 -- The user slashes with a sharp claw made from shadows. TM75 Low Sweep 65 20 The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

TM76 Round 60 15 -- The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM77 Hex 65 10 -- This relentless attack does massive damage to a target affected by status conditions. TM79 Retaliate 70 5 -- The user gets revenge for a fainted ally.

If an ally fainted in the previous turn, this move's power is increased. TM85 Snarl 55 95 15 The user yells as if it's ranting about something, which lowers the Sp.

This sharply raises the user's Attack stat. TR02 Flamethrower 90 15 10 The target is scorched with an intense blast of fire.

This may also leave the target with a burn. TR07 Low Kick?? The heavier the target, the greater the move's power. TR12 Agility -- 30 -- The user relaxes and lightens its body to move faster.

The substitute serves as the user's decoy. TR22 Sludge Bomb 90 10 30 Unsanitary sludge is hurled at the target.

This may also poison the target. TR27 Sleep Talk -- 10 -- While it is asleep, the user randomly uses one of the moves it knows.

TR30 Encore -- 5 -- The user compels the target to keep using the move it encored for three turns. TR33 Shadow Ball 80 15 20 The user hurls a shadowy blob at the target.

This may also lower the target's Sp. TR35 Uproar 90 10 -- The user attacks in an uproar for three turns. TR37 Taunt -- 20 -- The target is taunted into a rage that allows it to use only attack moves for three turns.

TR38 Trick -- 10 -- The user catches the target off guard and swaps its held item with its own. TR42 Hyper Voice 90 10 -- The user lets loose a horribly echoing shout with the power to inflict damage.

Atk and Sp. Def stats. TR58 Dark Pulse 80 15 20 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TR64 Focus Blast 70 5 10 The user heightens its mental focus and unleashes its power. TR68 Nasty Plot -- 20 -- The user stimulates its brain by thinking bad thoughts.

TR77 Grass Knot?? TR81 Foul Play 95 15 -- The user turns the target's power against it. TR95 Throat Chop 80 15 The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

The move fails if no other move has been used yet. Detect -- 5 -- Details This move enables the user to protect itself from all attacks.

Extrasensory 80 20 10 Details The user attacks with an odd, unseeable power. Memento -- 10 -- Details The user faints when using this move.

In return, this harshly lowers the target's Attack and Sp. Atk stats. Sucker Punch 70 5 -- Details This move enables the user to attack first. This move fails if the target is not readying an attack.

Skitter Smack 70 90 10 -- The user skitters behind the target to attack. This also lowers the target's Sp. Lash Out 75 5 -- The user lashes out to vent its frustration toward the target.

If the user's stats were lowered during this turn, the power of this move is doubled. Max Att. The user intensifies the sun for five turns.

This lowers the target's Sp. Its poison damage worsens every turn. TM12 Taunt -- 20 -- The target is taunted into a rage that allows it to use only attack moves for three turns.

TM15 Hyper Beam 90 5 -- The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17 Protect -- -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21 Frustration?? TM27 Return?? TM28 Dig 80 10 -- The user burrows, then attacks on the second turn. It can also be used to exit dungeons. TM30 Shadow Ball 80 15 20 The user hurls a shadowy blob at the target.

It may also lower the target's Sp. Def stat. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35 Flamethrower 90 15 10 The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM40 Aerial Ace 60 -- 20 -- The user confounds the target with speed, then slashes. The attack lands without fail. TM41 Torment -- 15 -- The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis. TM44 Rest -- -- 10 -- The user goes to sleep for two turns.

It fully restores the user's HP and heals any status problem. TM45 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46 Thief 60 25 -- The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.

TM47 Low Sweep 65 20 The user attacks the target's legs swiftly, reducing the target's Speed stat. TM48 Round 60 15 -- The user attacks the target with a song.

Others can join in the Round and make the attack do greater damage. TM52 Focus Blast 70 5 10 The user heightens its mental focus and unleashes its power.

TM56 Fling?? Its power and effects depend on the item. TM59 Incinerate 60 15 -- The user attacks opposing Pokemon with fire.

If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable TM63 Embargo -- 15 -- It prevents the target from using its held item.

TM65 Shadow Claw 70 15 -- The user slashes with a sharp claw made from shadows. TM66 Payback 50 10 -- If the user moves after the target, this attack's power will be doubled.

TM67 Retaliate 70 5 -- The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power.

The user must rest on the next turn. TM75 Swords Dance -- -- 20 -- A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.

TM77 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the target. TM86 Grass Knot?? The heavier the target, the greater the damage.

TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.

TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. The copy serves as the user's decoy.

It may also lower the target's Defense stat. Its added effects vary depending on the user's environment. TM95 Snarl 55 95 15 The user yells as if it is ranting about something, making the target's Sp.

Atk stat decrease. TM97 Dark Pulse 80 15 20 The user releases a horrible aura imbued with dark thoughts.

It may also make the target flinch. TM Confide -- -- 20 The user tells the target a secret, and the target loses its ability to concentrate.

This lowers the target's Sp. Atk stat. HM01 Cut 50 95 30 -- The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Copycat -- -- 20 -- Details The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Dark Pulse 80 15 20 Details The user releases a horrible aura imbued with dark thoughts. Detect -- -- 5 -- Details It enables the user to evade all attacks.

Extrasensory 80 20 10 Details The user attacks with an odd, unseeable power. Memento -- 10 -- Details The user faints when using this move.

In return, it harshly lowers the target's Attack and Sp. Snatch -- -- 10 -- Details The user steals the effects of any healing or stat-changing move the opponent attempts to use.

Sucker Punch 80 5 -- Details This move enables the user to attack first. It fails if the target is not readying an attack, however.

It may also leave the target with paralysis. Covet 60 25 -- The user endearingly approaches the target, then steals the target's held item.

Foul Play 95 15 -- The user turns the target's power against it. Hyper Voice 90 10 -- The user lets loose a horribly echoing shout with the power to inflict damage.

Knock Off 65 25 -- The user slaps down the target's held item, preventing that item from being used in the battle. Low Kick?? It inflicts greater damage on heavier targets.

Snatch -- -- 10 -- The user steals the effects of any healing or stat-changing move the opponent attempts to use. Snore 50 15 30 An attack that can be used only if the user is asleep.

The harsh noise may also make the target flinch. Spite -- 10 -- The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Trick -- 10 -- The user catches the target off guard and swaps its held item with its own. Uproar 90 10 -- The user attacks in an uproar for three turns.

Over that time, no one can fall asleep. It may also poison the target. Attack Sp. Abilities : Illusion. Each has the ability to fool a large group of people simultaneously.

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